
If it is a daemon-faction army, it will eventually start to receive debuffs – with the opposite true at the other end of the scale. It will have 40 reserves at the start of the next turn and will continue to drop the longer it remains here.

Assuming nothing special happens, it remains that way. It is in a region with Blowing Winds of Magic, providing +0 reserves per turn.


A basic, early-game starter army begins with 50 reserves of magic.
